Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.
It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.
It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
Reviews
“This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration.” ― Alex Vlachos, Valve“Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today’s best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!” ― Chris Wyman, Principal Research Scientist, NVIDIA
Product details
- ASIN : ۱۱۳۸۶۲۷۰۰۳
- Publisher : A K Peters/CRC Press; 4th edition (August 6, 2018)
- Language : English
- Hardcover : ۱۱۹۸ pages
- ISBN-10 : ۹۷۸۱۱۳۸۶۲۷۰۰۰
- ISBN-13 : ۹۷۸-۱۱۳۸۶۲۷۰۰۰
- Item Weight : ۵.۸۴ pounds
- Dimensions : ۷.۷ x 1.9 x 9.4 inches
- # Computer
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