نقد و بررسی اجمالیکتاب Computer Graphics Programming in OpenGL with Java, 3rd Edition
Computer Graphics Programming in OpenGL with Java, ۳rd Edition
by V. Scott Gordon PhD(Author), John L. Clevenger PhD(Author)
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a ۴-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
Features
+Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
+Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
+Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
+Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
+Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
+Explains how to optimize code with tools such as Nvidia’s Nsight debugger
+Includes companion files with code, object models, figures, and more
+Instructor resources available upon adoption
Features
+Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
+Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
+Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
+Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
+Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
+Explains how to optimize code with tools such as Nvidia’s Nsight debugger
+Includes companion files with code, object models, figures, and more
+Instructor resources available upon adoption
Product details
- Publisher : Mercury Learning and Information; 3rd edition (October 8, 2021)
- Language : English
- Hardcover : ۵۱۶ pages
- ISBN-10 : ۱۶۸۳۹۲۷۳۶۲
- ISBN-13 : ۹۷۸-۱۶۸۳۹۲۷۳۶۵
- Item Weight : ۲.۹۲ pounds
- Dimensions : ۷ x 1.25 x 9 inches
- Best Sellers Rank: #۱,۱۸۳,۰۲۷ in Books (See Top 100 in Books)
- #۳۰ in OpenGL Software Programming
- #۱۰۸ in ۳D Graphic Design
- #۳۶۵ in C++ Programming Language
Computer Graphics Programming in OpenGL with Java, 3rd Edition
خرید کتاب زبان اصلی – چاپ تمام رنگی – صحافی جلد نرم – کیفیت کاملا مشابه اورجینال – تضمین بهترین کیفیت
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برچسب: خرید کتاب زبان اصلی کامپیوتر
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