نقد و بررسی اجمالیکتاب Building a Game with Unity and Blender
by Lee Zhi Eng (Author)
About This Book
- Learn the fundamentals of two powerful tools and put the concepts into practice
- Find out how to designand buildall the core elements required for a great game – from characters to environments, to props―
- Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Who This Book Is For
This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
What You Will Learn
- Design and create a game concept that will determine how your game will look and how it will be played
- Construct 3D models of your game characters and create animations for them before importing them into the game
- Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
- Import and integrate game assets created in Blender into Unity―for example, setting up textures, materials, animation states, and prefabs
- Develop game structures including a game flow, user interface diagram, game logic, and a state machine
- Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Product details
- Publisher : Packt Publishing (November 27, 2015)
- Language : English
- Paperback : ۲۵۰ pages
- ISBN-10 : ۱۷۸۵۲۸۲۱۴X
- ISBN-13 : ۹۷۸-۱۷۸۵۲۸۲۱۴۰
- Item Weight : ۱۵.۴ ounces
- Dimensions : ۷.۵ x 0.57 x 9.25 inches
- # Computer & Programming
نمایش ادامه مطلب
برچسب: تکست بوک خرید اینترنتی کتاب زبان اصلی خرید کتاب از آمازون خرید کتاب اورجینال خرید کتاب زبان اصلی کامپیوتر دانلود کتاب خارجی هوش مصنوعی - Artificial Intelligence
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