Principles of Flight Simulation
by
Principles of Flight Simulation is a comprehensive guide toflight simulator design, covering the modelling, algorithms andsoftware which underpin flight simulation.The book covers the mathematical modelling and software whichunderpin flight simulation. The detailed equations of motion usedto model aircraft dynamics are developed and then applied to thesimulation of flight control systems and navigation systems.Real-time computer graphics algorithms are developed to implementaircraft displays and visual systems, covering OpenGL andOpenSceneGraph. The book also covers techniques used in motionplatform development, the design of instructor stations andvalidation and qualification of simulator systems.
An exceptional feature of Principles of Flight Simulationis access to a complete suite of software (<ahref=”http: www.wiley.com=”” go=”” allerton”=””>www.wiley.com/go/allerton)to enable experienced engineers to develop their own flightsimulator – something that should be well within thecapability of many university engineering departments and researchorganisations.</ahref=”http:>
- Based on C code modules from an actual flight simulatordeveloped by the author, along with lecture material from lectureseries given by the author at Cranfield University and theUniversity of Sheffield
- Brings together mathematical modeling, computer graphics,real-time software, flight control systems, avionics and simulatorvalidation into one of the faster growing application areas inengineering
- Features full colour plates of images and photographs.
Principles of Flight Simulation will appeal to senior andpostgraduate students of system dynamics, flight control systems,avionics and computer graphics, as well as engineers in relateddisciplines covering mechanical, electrical and computer systemsengineering needing to develop simulation facilities.
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